MarqueePanelV

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http://tips4java.wordpress.com/2011/04/24/marquee-panel/

This is an adaptation of Rob Camick's code, to scroll components from the bottom edge of the panel to the top edge (instead of right to left).

import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
import javax.swing.event.*;

/**
 *  The MarqueePanelV is used to scroll components from the bottom edge of the
 *  panel to the top edge. Scrolling is continuous. To simulate the scrolling
 *  of text you can simply add a JLabel to the panel.
 *
 *  Various properties control the scrolling of the components on the panel.
 *  Changes to the properties are dynamic and will take effect the next time
 *  the components are scrolled.
 * @author Rob Camick, André Uhres
 */
public final class MarqueePanelV extends JPanel
        implements ActionListener, AncestorListener, WindowListener {

    private boolean paintChildren;
    private boolean scrollingPaused;
    private int scrollOffset;
    private int wrapOffset;
    private int preferredHeight = -1;
    private int scrollAmount;
    private int scrollFrequency;
    private boolean wrap = false;
    private int wrapAmount = 50;
    private boolean scrollWhenFocused = true;
    private Timer timer = new Timer(1000, this);

    /**
     *	Convenience constructor that sets both the scroll frequency and
     *  scroll amount to a value of 5.
     */
    public MarqueePanelV() {
        this(5, 5);
    }

    /**
     * 
     * @param scrollFrequency
     * @param scrollAmount 
     */
    @SuppressWarnings("LeakingThisInConstructor")
    public MarqueePanelV(int scrollFrequency, int scrollAmount) {
        setScrollFrequency(scrollFrequency);
        setScrollAmount(scrollAmount);
        setLayout(new BoxLayout(this, BoxLayout.Y_AXIS));
        addAncestorListener(this);
    }

    /*
     *  Translate the location of the children before they are painted so it
     *  appears they are scrolling bottom to top
     */
    @Override
    public void paintChildren(Graphics g) {
        //  Need this so we don't see a flicker of the text before scrolling

        if (!paintChildren) {
            return;
        }

        //  Normal painting as the components scroll bottom to top

        Graphics2D g2d = (Graphics2D) g;
        g2d.translate(0, -scrollOffset);
        super.paintChildren(g);
        g2d.translate(0, scrollOffset);

        //  Repaint the start of the components on the bottom edge of the panel once
        //  all the components are completely visible on the panel.
        //  (Its like the components are in two places at the same time)

        if (isWrap()) {
            wrapOffset = scrollOffset - super.getPreferredSize().height - wrapAmount;
            g2d.translate(0, -wrapOffset);
            super.paintChildren(g);
            g2d.translate(0, wrapOffset);
        }
    }

    /*
     *  The default preferred size will be half the size of the components added to
     *  the panel. This will allow room for components to be scrolled on and off
     *  the panel.
     *
     *  The default height can be overriden by using the setPreferredHeight() method.
     */
    @Override
    public Dimension getPreferredSize() {
        Dimension d = super.getPreferredSize();

        d.height = (preferredHeight == -1) ? d.height / 2 : preferredHeight;

        return d;
    }

    @Override
    public Dimension getMinimumSize() {
        return getPreferredSize();
    }

    public int getPreferredHeight() {
        return preferredHeight;
    }

    /**
     *  Specify the preferred height on the panel. A value of -1 will cause the
     *  default preferred with size calculation to be used.
     *
     *  @param preferredHeight  preferred height of the panel in pixels
     */
    public void setPreferredHeight(int preferredHeight) {
        this.preferredHeight = preferredHeight;
        revalidate();
    }

    /**
     *  Get the scroll amount.
     *
     *  @return the scroll amount in pixels
     */
    public int getScrollAmount() {
        return scrollAmount;
    }

    /**
     *  Specify the scroll amount. The number of pixels to scroll every time
     *  scrolling is done.
     *
     *  @param scrollAmount  scroll amount in pixels
     */
    public void setScrollAmount(int scrollAmount) {
        this.scrollAmount = scrollAmount;
    }

    /**
     *  Get the scroll frequency.
     *
     *  @return the scroll frequency
     */
    public int getScrollFrequency() {
        return scrollFrequency;
    }

    /**
     *  Specify the scroll frequency. That is the number of times scrolling
     *  should be performed every second.
     *
     *  @param scrollFrequency  scroll frequency
     */
    public void setScrollFrequency(int scrollFrequency) {
        this.scrollFrequency = scrollFrequency;

        int delay = 1000 / scrollFrequency;
        timer.setInitialDelay(delay);
        timer.setDelay(delay);
    }

    /**
     *  Get the scroll only when visible property.
     *
     *  @return the scroll only when visible value
     */
    public boolean isScrollWhenFocused() {
        return scrollWhenFocused;
    }

    /**
     *  Specify the scrolling property for unfocused windows.
     *
     *  @param scrollWhenVisible  when true scrolling pauses when the window
     *                                loses focus. Scrolling will continue when
     *                                the window regains focus. When false
     *                                scrolling is continuous unless the window
     *                                is iconified.
     */
    public void setScrollWhenFocused(boolean scrollWhenFocused) {
        this.scrollWhenFocused = scrollWhenFocused;
    }

    /**
     *  Get the wrap property.
     *
     *  @return the wrap value
     */
    public boolean isWrap() {
        return wrap;
    }

    /**
     *  Specify the wrapping property. Normal scrolling is such that all the text
     *  will scroll from bottom to top. When the last part of the text scrolls off
     *  the bottom edge scrolling will start again from the bottom edge. Therefore
     *  there is a time when the component is blank as nothing is displayed.
     *  Wrapping implies that as the end of the text scrolls off the top edge
     *  the beginning of the text will scroll in from the bottom edge. So the end
     *  and the start of the text is displayed at the same time.
     *
     *  @param wrap  when true the start of the text will scroll in from the bottom
     *                edge while the end of the text is still scrolling off the top
     *                edge. Otherwise the panel must be clear of text before it
     *                will begin again from the bottom edge.
     */
    public void setWrap(boolean wrap) {
        this.wrap = wrap;
    }

    /**
     *  Get the wrap amount.
     *
     *  @return the wrap amount value
     */
    public int getWrapAmount() {
        return wrapAmount;
    }

    /**
     *  Specify the wrapping amount. This specifies the space between the end of the
     *  text on the top edge and the start of the text from the bottom edge when
     *  wrapping is turned on.
     *
     *  @param wrapAmount  the amount in pixels
     */
    public void setWrapAmount(int wrapAmount) {
        this.wrapAmount = wrapAmount;
    }

    /**
     *  Start scrolling the components on the panel. Components will start
     *  scrolling from the bottom edge towards the top edge.
     */
    public void startScrolling() {
        paintChildren = true;
        scrollOffset = -getSize().height;

        timer.start();
    }

    /**
     *  Stop scrolling the components on the panel. The conponents will be
     *  cleared from the view of the panel
     */
    public void stopScrolling() {
        timer.stop();
        paintChildren = false;
        repaint();
    }

    /**
     *  The components will stop scrolling but will remain visible
     */
    public void pauseScrolling() {
        if (timer.isRunning()) {
            timer.stop();
            scrollingPaused = true;
        }
    }

    /**
     *  The components will resume scrolling from where scrolling was stopped.
     */
    public void resumeScrolling() {
        if (scrollingPaused) {
            timer.restart();
            scrollingPaused = false;
        }
    }

//  Implement ActionListener
    /**
     *  Adjust the offset of the components on the panel so it appears that
     *  they are scrolling from bottom to top.
     */
    @Override
    public void actionPerformed(ActionEvent ae) {
        scrollOffset += scrollAmount;
        int height = super.getPreferredSize().height;

        if (scrollOffset > height) {
            scrollOffset = isWrap() ? wrapOffset + scrollAmount : -getSize().height;
        }

        repaint();
    }

//  Implement AncestorListener
    /**
     *  Get notified when the panel is added to a Window so we can use a
     *  WindowListener to automatically start the scrolling of the components.
     */
    @Override
    public void ancestorAdded(AncestorEvent e) {
        SwingUtilities.windowForComponent(this).addWindowListener(this);
    }

    @Override
    public void ancestorMoved(AncestorEvent e) {
    }

    @Override
    public void ancestorRemoved(AncestorEvent e) {
    }

//  Implement WindowListener
    @Override
    public void windowActivated(WindowEvent e) {
        if (isScrollWhenFocused()) {
            resumeScrolling();
        }
    }

    @Override
    public void windowClosed(WindowEvent e) {
        stopScrolling();
    }

    @Override
    public void windowClosing(WindowEvent e) {
        stopScrolling();
    }

    @Override
    public void windowDeactivated(WindowEvent e) {
        if (isScrollWhenFocused()) {
            pauseScrolling();
        }
    }

    @Override
    public void windowDeiconified(WindowEvent e) {
        resumeScrolling();
    }

    @Override
    public void windowIconified(WindowEvent e) {
        pauseScrolling();
    }

    @Override
    public void windowOpened(WindowEvent e) {
        startScrolling();
    }
}